Introduction to Object Oriented Programming using Microsoft Visual Studio 2008

Introduction to Object Oriented Programming using Microsoft Visual Studio 2008 Training

MS6367

AanbiederMaster it Training
Kosten 1.350,00
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Overzicht

This course will enable attendees to start designing and developing object-oriented applications using Visual Studio 2008. Attendees will learn object-oriented concepts including classes, methods, properties, inheritance, and interfaces. Also they ... Volledige omschrijving

Programma

Module 1: Getting Started with Object-Oriented Programming This module provides fundamental knowledge required before getting started with object-oriented development. It also reviews Visual Studio 2008 features. Lessons: ... Volledig programma

Kosten

Het tarief is incl. studiemateriaal en lunch, excl. BTW Inschrijven

Beschrijving

This course will enable attendees to start designing and developing object-oriented applications using Visual Studio 2008. Attendees will learn object-oriented concepts including classes, methods, properties, inheritance, and interfaces. Also they will learn how to identify opportunities to use these concepts in design, and how to implement these object-oriented concepts using Visual Studio.

Doelgroep

The target audience for this training is lower-intermediate level programmers who have a minimum of three months programming experience in a professional environment and want to learn how to use Visual Basic or C# to develop well conceived and implemented object-oriented programming applications.

Voorkennis

Before attending this course, students must have:

  • Understanding of the problem-solving techniques that apply to software development.
  • Understanding of the principles of software development.
  • A basic understanding of scripting techniques
  • Hands-on experience creating and implementing script code.
  • A fundamental understanding of the .NET Framework.
  • A basic understanding of the Visual Studio IDE (Integrated Development Environment).
  • Hands-on experience using a version of Visual Studio .NET.

Programma

Module 1: Getting Started with Object-Oriented Programming

This module provides fundamental knowledge required before getting started with object-oriented development. It also reviews Visual Studio 2008 features.

Lessons:

  • Introduction to Object-Oriented Programming
  • Creating Projects in Visual Studio 2008
  • Coding in Visual Studio 2008
  • Productivity Features in Visual Studio 2008
  • Debugging Visual Studio Applications
Module 2: Implementing Classes, Properties and Methods

This module explains classes and their importance in the basic structure of an object-oriented application. It also add properties and methods to implement the internal functionality of a class.

Lessons:

  • Creating Classes
  • Implementing Properties within a Class
  • Implementing Methods within a Class
  • Using Classes, Properties and Methods
Module 3: Implementing Inheritance, Abstraction, and Polymorphism

This module explains how to implement inheritance, abstraction and polymorphism to reduce code duplication. It also describes how to create structures that emphasize code reusability.

Lessons:

  • Introduction to Inheritance and Abstraction
  • Implementing Inheritance and Abstraction
  • Introduction to Polymorphism
  • Implementing a Polymorphic Structure
Module 4: Implementing Interfaces

This module explains how to implement interfaces to establish common relationships between classes, reduce code dependencies, and facilitate code standardization.

Lessons:

  • Introduction to Interfaces
  • Implementing a Custom Interface
Module 5: Designing Object-Oriented Structures

This module explains the process of creating an object-oriented structure design from a business problem. It also describes how to create object-oriented structures based on their knowledge of classes, properties, methods, inheritance, and interfaces. And last, the students will review and refine their designs.

Lessons:

  • Establishing Classes from Business Requirements
  • Adding Inheritance to the Design
  • Adding Interfaces to the Design
  • Reviewing and Refining the Design
Module 6: Implementing Delegates, Events, and Exceptions

This module explains how to create and use delegates, events and exceptions to establish interclass communications.

Lessons:

  • Introduction to Delegates
  • Implementing Delegates
  • Introduction to Events
  • Implementing Events
  • Introduction to Exceptions
  • Implementing Exceptions
Module 7: Designing Object Collaboration

This module explains how to design collaborations between classes by using methods, events, exceptions and delegates. It also introduces sequence diagrams as a way of documenting and planning class interactions.

Lessons:

  • Introduction to Class Interactions
  • Adding Interactions to a Design
  • Evaluating the Design
  • Introduction to Patterns
Module 8: Deploying Components and Class Libraries

This module explains how to create and maintain updatable units of software by deploying components and class libraries. It also describes how to maintain an application without redeploying the entire application.

Lessons:

  • Introduction to Components and Class Libraries
  • Deploying a Component/Class Library
  • Best Practices for Deploying a Component/Class Library